The user must hold the melee trigger while being behind the enemy, initially stabbing the opponent from behind to break their opponents' necks. In Halo: Reach, a new melee feature, called an assassination, is presented. Also, one melee against a sleeping Unggoy, regardless of difficulty or their rank, will kill them instantly. A melee from behind functions by breaking the target's neck or spine, and is sufficient to kill virtually any enemy in the games, regardless of how much shielding or armor they happen to be wearing (with the exception of Hunters and Flood forms). The close-range attack causes damage to the target's bones and tissues, allowing an attacker to injure a target without using ammunition. But instead of just saying that you win and the game ending, the winner gets 7 seconds to kill everyone else! The winner player(s) will be given a chaingun and will one-shot all the other defenseless players.Melee attacks are stealthy and conserve ammunition. Pick a corner and pray! Corrected Medal for surviving.Don't get killed in the creepy cave! Hell's Janitor Medal for surviving.Players have to kill another player within 5 seconds.Players have 5 seconds to get on a platform before the floor despawns.Wheelman Spree Medal for completing the objective. Road Hog Medal for completing the objective. Cross the road within the allotted time.Break into two teams and play dodgeball! Sticky Fingers Medal awarded for being on the winning team or surviving when teams are equal.Be the first to fly through the ring! Wingman Medal for securing a ring.Don't get killed by the other monitors! Sunburst Medal for surviving.Knock other players off of a lubed-up platform.Features a Warthog, Ghost, and Pickup version! Knock other players off of the arena! Sunday Driver Medal for surviving.Jump over the lasers that increase in number over time! Laser Spree Medal for surviving.Don't get rammed by the charging bull! Unstoppable Force Medal for surviving.Don't fall in the water! The floor has a tendency to float away! Thriller Medal for surviving.In HaloWare 2, the next minigame cannot be the same as the previous TWO minigames. Better RNG for selecting minigames: in HaloWare 1, it was not possible for the next minigame to be the same as the previous minigame. Additionally, I now added MEDALS that you can earn for winning minigames or doing specific things in them. In v2.0, there a some quality-of-life improvements.įirst off, you can now spectate single-life minigames rather than spawning back in the lobby like in v1.0. First person to successfully win 15 minigames is declared the winner! Minigames range from 5 seconds to 60 seconds. After the minigame timer is over, all players are respawned in the lobby and after a short intermission, another minigame will be randomly selected. This objective will be sent both as a message in the bottom left of the screen as well as a widget with a timer at the top of the screen. Players just have to do whatever the objective on their screen is within that time frame. After 10 seconds, a random minigame will be selected. This is meant to be a sequel rather than an updated of v1.0 (hence it being a separate post). Players play a series of minigames which are randomly selected). HaloWare v2.0 is the SECOND edition of my HaloWare gametype (which is a recreation of TF2Ware which is a Team Fortress 2 recreation of the game WarioWare.
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